Spyro and Kaos appointed SuperChargers , Spitfire , Stormblade and Nightfall , their first mission to find the lost Skylanders at what was left of Motleyville. While waiting for Spitfire, Stormblade and Nightfall to report back on their mission, Spyro and Kaos once again got into an heated argument. Before things could escalate into violence, Mags was forced to step in and place Spyro and Kaos in timeout.
Knowing that the Skylanders Academy was depending on their leadership, Spyro offered to treat Kaos the respect an ally deserves as they were now on the same side. Now on better terms, both Spyro and Kaos pinpointed the location where the missing Skylanders had disappeared. Spyro then left the Academy under Buzz and Kaos's care as he sent himself to search for their comrades. It is presumed that he found the missing Skylanders off-screen after they defeated Spellslamzer.
Suddenly, a streak of magic shot into the academy library and a Doomlander emerged, stealing a book regarding Imaginite. While Spyro and Stealth Elf attempted to engage the creature, it proved to be too strong for them. It was fortunately driven away by the arrival of the Senseis.
Spyro later tracked down the Sorcerer Doomlander to the Cradle of Creation where Master Eon instructed the young dragon to meet up with the new Portal Master and their Imaginator.
As Spyro expected, the evil mastermind and the creator of the Doomlander was Kaos. Afterwards, the dragon Skylander lent his assistance to his fellow teammates through the story until Kaos and Brain used Mind Magic to mind control all of Skylands, including the other Skylanders.
Because he was a dragon, Spyro was immune to the brainwashing spell and journeyed to the Dragon Temple with the Skylander to find out a way to reverse the spell that had also occured thousands of years ago. After finding the other Dragons, they and Spyro used their dragon magic to undo the brainwashing spell across most of Skylands, freeing the other Skylanders. Spyro then helped the other Skylanders bake a giant cake that they would use to infiltrate Kaos's new impenetrable fortress.
Once inside, the Skylanders took their battle to Kaos and Brain with the help of the new Portal Master and their Imaginators. Spyro and the other Skylanders quickly captured Brain after he switched sides and assisted the heroes against Kaos, threatening the Ancient because of his previous loyalty to Kaos.
The dragon was skeptical that Brain was trustworthy after his claims of turning over a new leaf, but seemingly gained his trust when Brain shrunk Kaos and Glumshanks and trapped them inside a jar.
As part of a deal he made with the Skylanders, Brain was appointed the new professor of Skylanders Academy and began telling the Skylanders a story offscreen. Neo Cortex 's latest invention had inadvertantly caused the islands' musical vibes to go off-beat. While investigating the island's disturbance, Spyro caught sight of Fake Crash wearing a robot suit that was causing the bad vibes and guided the Skylander around the island with Mags.
Spyro is good friends with Stealth Elf, although he is slightly annoyed by her ninja skills at times. On two occasions, both would engage in friendly competitions with Stealth Elf always being the victor. The duo are often seen as good friends. After Spyro defeated Cynder, he believed she can be something more other than a former minion of Malefor.
Both of them embarked on a dangerous quest together, which resulted in Cynder smiling presumably for the first time. Spyro then convinced Master Eon to sign her up as a Skylander. Ever since then, he regards Cynder as one of his oldest friends and one of the greatest Skylanders. Spyro is best friends with Gill Grunt. As a result of being few of the first modern Skylanders, Gill Grunt and Spyro have been working together a little longer than some of the other Skylanders, forming a friendship based on longevity and shared experiences; both having defended Skylands from darkness and tyranny on countless occasions.
Although Gill Grunt's dreadful singing makes the young dragon's scales tremble, Spyro, like the other Skylanders, are just too fond of the blue Gillman to tell him the truth that he sounds like a bullfrog gargling stale jelly.
Other than Gill Grunt, Spyro is also best friends with Trigger Happy, having worked together with the gremlin since their days as the first few modern Skylanders.
Their friendship is based on longevity and their shared experiences with each other. Spyro is extremely loyal to the old Portal Master, who serves as Spyro's mentor. Unfortunately, ever since he had met Eon, Spyro had been afraid that one day the old Portal Master would fall to Kaos.
His worst nightmare came to life in The Machine of Doom as a hallucination when Spyro was affected by the spores of the Fungus Rings of Despair. He was forced to watch Master Eon being tortured by Kaos, while the young dragon could do nothing to help his mentor. As a result of learning from Master Eon, the old Portal Master's ways influenced Spyro and his behavior around his enemies, including his archenemy, Kaos.
Spyro also encourages his fellow Skylanders to stay true to what Master Eon has taught them since day one. Despite her dark past, Spyro doesn't doubt Hex's loyalties, but doesn't agree with her way of attempting to solve things without help.
When Calliope was responsible for Malefor's return, Spyro was one of the two Skylanders who didn't express animosity towards the fairy. He notably was the one who defended her from Cynder's aggression, as Spyro knew that Malefor was behind Calliope's actions. He was confident that he and his friends would be able to escape their predicament with Calliope's help. During the Skylanders battle against Malefor at the Skylanders Academy, Spyro's trust in the fairy was rekindled when Calliope redeemed herself by pointing out Malefor's weakness, which not only caused Malefor's defeat but the restoration of the Skylanders' powers.
The young dragon shudders at the thought of Kaos ruling Skylands and the entire universe, and he would do whatever it takes to stop the evil Portal Master from fulfilling his evil plans.
Although Kaos was a joke at a basic level, at one point, Spyro underestimated Kaos's seriousness as a villain, and discovered the evil Portal Master's inner deviousness in The Machine of Doom , revealing to the young dragon that Kaos can be a dangerous adversary. There were a few instances of Spyro saving Kaos when the evil Portal Master nearly gets himself hurt.
During these moments, the young dragon considered leaving Kaos to his doom or letting him get injured. But as a Skylander, doing such things would make Spyro no better than Kaos himself [15] , and the purple dragon ended up saving his archenemy. When Kaos was becoming 'hero of the hour' in Spyro Versus The Mega Monsters , Spyro refused to believe the evil Portal Master had turned over a new leaf, knowing that Kaos "is as evil as they come". This doubt was proven true when Kaos revealed his true colors in the end.
Spyro had also shown signs of irritation when he was saved by Kaos more than once. Knowing well of Kaos' evil deeds and devious nature, the purple dragon assumed Kaos was up to no good again and was trying to separate the Skylanders. Kaos demanded Spyro to listen to his orders since he was the self-appointed "Evil Consultant of Ultimate Evil" and claimed that he knew all the signs of impending evil. Eventually the two temporarily cooperated and worked out a plan when Buzz's team of Skylanders had disappeared while on a mission.
However this alliance didn't last long as Kaos's inflated ego greatly infuriated Spyro, causing another argument to erupt between the two. Before a fight broke out, Mags stepped in and forced Spyro and Kaos to go into time-out in order for them to work out their problems.
Knowing that the Skylanders Academy was depending on their leadership, Spyro apologized to Kaos for not giving him the respect he deserved. The purple dragon then offered to treat as an ally and put aside their differences since they were now on the same side. Both Spyro and Kaos were then able cooperate without conflict, having finally agreed to work together and use their knowledge and leadership to help the Skylanders Academy survive.
However their cooperation was short-lived as Kaos went back to his villainous ways in Skylanders: Imaginators. Spyro never met Malefor prior to his first encounter with the Dragon King, but was aware of Malefor's self-proclaimed status and had fought his minions in the past. He is confused by Malefor's claims of having previously fought Spyro, but the young dragon has no memory of ever facing Malefor other than knowing that Hex was the one who defeated the evil Dragon King.
Although the origins of their friendship is currently unknown, Aku Aku calls Spyro an old friend of Crash. Spyro strongly insists Cortex to fix the mess he made disrupting the good musical vibes on Wumpa Island.
After a while though, the dragon feels that he's been giving the Doctor a hard time and compliments on Cortex's attempts to fix the bad vibes on the island. As a magical purple dragon, Spyro has the ability to harness the power of the other elements, though he prefers to master fire. He can also charge at his enemies with his horns and knock down obstacles, even lighting them ablaze with the element of fire. Being a dragon, Spyro has the ability to fly.
When energies of darkness are nearby, Spyro can use their power to transform into his dark alter ego - Dark Spyro. In Skylanders: Battlecast , Spyro's abilities mostly stay the same, though with debuffing effects to some of them; however, he also gains the ability to brand enemies magically with the Sigil of the Dragon.
His Special Ability is Dragon Breath , which attacks all enemies, and his signature Gear is the Ampli-fier , steel enhancements with engraved runes for his wings that power him and his allies up. His scrapped spell, Deep Breath , also would have allowed him to obtain new spells and temporary spell power though at a high cost. These are the starting and maximum Statistics for this Skylander in the Skylanders games. Warning: These stats are not used in any of the Skylander games. They are only listed for completeness reasons.
Unknown Bash an enemy character for 80 damage. Give it power until your next turn. Unknown Randomly blast your enemies for damage. If an enemy is dealt 40 damage or more this way, destroy its gear. Able to put the enemy in Knockdown Status. Skylanders can use abilities depending on their level. Starting Powers. Krankcase - Ro-Bow - Dr. Skylanders: Imaginators Kaos - Imaginators.
Skylanders Wiki Explore. Ring of Heroes. Characters Locations Episodes. Explore Wikis Community Central. Register Don't have an account? View source. History Talk Do you like this video? Play Sound. This article is also viewed at the Spyro Wiki. This article is about the character from the games. You may be looking for the character from the spin-off TV series. Spyro's Series 3 variant is Mega Ram Spyro. Console Stats. Health: max. Strength: 60 Defense: 50 Agility: 90 Luck: Speed: max.
Strength: 75 Defense: Agility: 60 Luck: Strength: 30 Defense: Agility: Luck: Basic Abilities Spyro can defeat Rotting Robbies with his fireball attacks. View Wow Pow. View Soul Gem. Fiery Frenzy requires level: 8 : Hold Y and then release to shoot a triple fireball. Hold Y longer before releasing to shoot a giant fireball with two fireballs beside it.
The scroll for this upgrade can be found in Treetop Circle. Skylanders: Giants Quests. Although Skylanders: Giants is compatible with all of the figures from Skylanders: Spyro's Adventure, the same isn't true for all of the new figures working with the old game, according to a chart on the official Skylanders website.
According to One of Swords , although some of the LightCore characters work with Skylanders: Spyro's Adventure , players will have to hook them up to Skylanders: Giants to gets the benefit of the latter game's new blast attack. Each Skylanders: Giants toy also includes a "Works With" label explaining its compatibility. Cookie banner We use cookies and other tracking technologies to improve your browsing experience on our site, show personalized content and targeted ads, analyze site traffic, and understand where our audiences come from.
View source. History Talk Do you like this video? Play Sound. Air Skylanders. Dark Skylanders. Earth Skylanders. Fire Skylanders. Life Skylanders. Although the total cost of all these figures is considerable they are optional in the game. Parents should note that players can complete the game with the figures in the Starter Packs.
Additional toy figures are desirable because of the new characters and areas they unlock but should be treated as a nice-to-have extra. By picking and choosing between the different Skylander characters players can access all the areas in the game by obtaining one figure for each of the eight element types.
In addition to the toy figures, the first game also enabled players to purchase Adventure Packs that provided to levels to explore and complete. These packs also provided special power items and a related Skylander character.
It should be noted that the eight new characters and eight giants released for the second game are not compatible with the original Skylanders: Spyro's Adventure game. This is clearly marked on the packaging. The main part of these Skylanders games is an adventure mode. Players work through a series of chapters in this mode, which provides steady progress while telling a story about the characters they are playing with. The game can be played by two players at the same time, although both share the same screen.
As you progress collecting money and experience enables you to upgrade your current character. Their general strength and agility slowly increases with their level. Then there are special attack upgrades that can be purchased with money collected.
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